• The Backroom Idea

    Backrooms is based on the internet horror notion of "Backrooms," a liminal realm popularized by creepypasta tales and urban legends. Many games and adaptations have been inspired by this spooky atmosphere. The Backrooms game puts players in an infinite, maze-like succession of yellow rooms with boring fluorescent illumination and challenges them to escape while avoiding risks. The Backrooms game's uniqueness and structure are explained here.

    1. The Backroom Idea
    The Backrooms are a fictitious network of rooms and passageways that resembles an unending, badly kept office or warehouse. These rooms feature:

    Walls dyed yellow.
    Buzzing fluorescent lights that flicker and make an unsettling sound.
    Old, soiled carpet.
    The impression of being imprisoned with no way out and no windows or other landmarks to identify location or direction.
    Someone mistakenly "noclipped" out of reality into an unending sequence of chambers, starting the mythology. After entering, the victim discovered they were trapped and not alone. This notion has inspired many online adaptations, games, and tales.

    2. Gameplay Rules
    Backrooms players enter a confusing labyrinth and strive to escape or survive while exploring its various rooms. While gaming mechanics differ each version or adaption, the basic experience includes a few crucial elements:

    Explore & Navigate
    The main goal in most Backrooms games is to explore limitless rooms. Players must cross eerily similar halls and chambers with minimal environmental variety. This repeated atmosphere creates uncertainty and claustrophobia, making it difficult for the player to escape.

    An unclear goal: Unclear instructions contribute to the sense of powerlessness.
    Few resources: Players may lack food, drink, or light, adding to the challenge. These resource management aspects and the maze-like architecture make navigation difficult.